Reset restores the start; taps still count. A tip rings the wrong cells and marks the result as assisted.
How to play
Weave the target. Coloured squares are a vertical thread showing on top; cream squares are a horizontal pass showing on top.
Each of the 16 vertical threads hangs on one of 4 frames: its square in the threading above the cloth. Tap a column there to move the thread to the next frame.
Each of the 16 passes presses one of 4 treadles: its square in the treadling on the right. Tap a row there to move the pass to the next treadle.
The tie-up in the corner says which frames each treadle lifts: a dark square joins a treadle (its column) to a frame (its row).
Where a pass lifts a thread's frame, the thread shows. Hover or tap a pass to see its treadle's column in the tie-up and, in green, the threads that show on it; a thread shows the passes it appears on.
Threads whose target columns look the same belong on the same frame.
Par is the taps that undo the day's scramble. A tap only steps forward, so there is no undo.